Launch Pad
Every restart begins in the keeper's hands with a roll or throw to a teammate.
At a glance
- 4v4 (5v5 with 10) including a keeper each, 30 m by 20 m, a goal at each end and a line of discs at halfway.
- Every restart starts with the keeper holding the ball. The other team drops back behind halfway.
- The keeper rolls or throws it to a teammate, never kicks it from the hands. Then play on to score.
- Change keepers every three minutes, always a child who would like a go.
- Progress 1: The other team drops back only to 10 m from the keeper, not to halfway.
- Progress 2: Keep that, and the keeper has 3 seconds to release the ball.
If it's not working: Rolls only, to a teammate standing close by.
- one team
- other team
- GKkeepers
- run
- dribble
- throw or roll
- 1in this order
Every restart: the keeper holds the ball and the other team drops back behind the halfway line of discs. The keeper rolls or throws to a teammate, never a kick from the hands, and play goes on. 4v4 including the keepers: all eight children shown.
Full details: set up, how to play, tips and age tweaks
Set up
- Place a goal at each end.
- Mark a halfway line with discs.
4v4 or 5v5 including keepers; 30 m by 20 m.
How to play
- Every restart begins with the keeper holding the ball.
- Opponents drop behind halfway.
- The keeper rolls or throws to a teammate (no kicking from hands).
- Play on to score.
- Change keepers every three minutes.
Keeping everyone moving
Short keeper turns. All players involved at every restart.
Make it easier
- Rolls only, to a teammate standing close by.
Make it harder, step by step
- The other team drops back only to 10 m from the keeper, not to halfway.
- Keep that, and the keeper has 3 seconds to release the ball.
Three things to say
- Head up before you release.
- Roll it flat.
- Teammates move to get free.
Words that work: "Great launch!", "Brave pass out!", "Lovely support for your keeper!"
Colts habit
Leadership, the keeper calls the plan.
Both feet
Receive the roll on either foot.
Heads up
The keeper looks before releasing.
For your birth year
Pick a birth year to show the tweak for that group.
- 2018 to 2019
- Rolls only.
- 2016 to 2017
- Rolls or throws.
Safety: No punting.
Keeping score: The keeper counts successful launches against their last turn.