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Practice games

Launch Pad

Every restart begins in the keeper's hands with a roll or throw to a teammate.

Game 18 min 8 to 10 players Half pitch 2016 to 2019

Everyone's a Keeper Leading

Launch Pad: set-up 20 m by 30 m

Every restart starts with the keeper holding the ball, and the other team drops behind the halfway line.

Set up

  • Place a goal at each end.
  • Mark a halfway line with discs.

4v4 or 5v5 including keepers; 30 m by 20 m.

How to play

  • Every restart begins with the keeper holding the ball.
  • Opponents drop behind halfway.
  • The keeper rolls or throws to a teammate (no kicking from hands).
  • Play on to score.
  • Change keepers every three minutes.

Keeping everyone moving

Short keeper turns. All players involved at every restart.

Make it easier

  • A throw to any teammate counts as a point too.

Make it harder

  • A bonus point if the throw reaches a player moving into space.

Three things to say

  • Head up before you release.
  • Roll it flat.
  • Teammates move to get free.

Words that work: "Great launch!", "Brave pass out!", "Lovely support for your keeper!"

Colts habit

Leadership, the keeper calls the plan.

Both feet

Receive the roll on either foot.

Heads up

The keeper looks before releasing.

For your birth year

Pick a birth year to show the tweak for that group.

2020 to 2021
Not used.
2018 to 2019
Rolls only.
2016 to 2017
Rolls or throws.

Safety: No punting.

Keeping score: The keeper counts successful launches against their last turn.