Length Sprint
Lengths of a 10-step lane in 60 seconds, ball under control at each end. Your child sets a score, then tries to beat it.
At a glance
- Mark a lane about 10 giant steps long with 2 markers. Set a 60-second timer.
- Your child dribbles up and back as many times as they can before the timer goes. A length counts only if the ball is under control.
- Three goes. Write down the best count, then your child tries to beat it.
- Progress 1: Sole stop at each end: the ball must stop dead under the sole before your child turns.
- Progress 2: Surprise stop: you clap once mid-run and your child stops the ball with the sole right there.
If it's not working: Make the lane shorter, about 6 giant steps long.
Full details: set up, how to play, tips
Set up
- Mark a lane about 10 giant steps long with the 2 markers. Set a 60-second timer.
Garden, park.
How to play
- Your child dribbles up and back as many times as they can in 60 seconds.
- A length only counts if the ball is under control at the end of it.
- Three goes. Write down the best count. Then your child tries to beat it.
Make it easier
- Make the lane shorter, about 6 giant steps long.
- Your child dribbles round a marker at each end instead of stopping and turning.
Make it harder, step by step
- Sole stop at each end: the ball has to stop dead under the sole before your child turns. Only clean stops count.
- Surprise stop: you clap once mid-run, and your child stops the ball with the sole right there.
Three things to say
- Big touches in the space, quick feet to stop, go.
Colts habit
Work hard: little and often beats one long go.
Both feet
Do a round with the practice foot only.
Heads up
Look up between touches.
Safety: Pick a clear, flat space, look out for traffic and hazards, and stop if anything hurts. Soft ball indoors.
My best
First go and best, with the date. Only ever compared with their own earlier go, never with anyone else's. Saved on this device only.