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Practice games

Stayin' Alive

Dribblers protect their balls in their own half while the other team's defenders try to kick them out.

Practice 13 min 10 to 14 players Half pitch 2016 to 2019

Me and My Ball Win It, Keep It, Score Be brave

At a glance

  • 20 by 30 pitch in two halves with a channel across the middle. Blue has 5 dribblers in the top half, yellow 5 in the bottom, a ball each.
  • Each team also has 2 defenders (D), who start in the other team's half and try to kick the dribblers' balls out of it.
  • Ball kicked out? Fetch it, do five toe taps, then dribble back in.
  • Play 60 second rounds, then change the defenders.
  • Progress 1: Practice foot only: dribblers keep the ball moving with only their practice foot.
  • Progress 2: Defenders can win the ball too: dribble it into your half and join your dribblers. The player you beat becomes a defender.

If it's not working: Only 1 defender for each team, not 2.

Stayin' Alive: set-upchannelDDDD1231 kicked out, 2 fetch it, five toe taps, 3 back in.20 m by 30 m
  • blue team
  • yellow team
  • Ddefenders, both teams
  • run
  • dribble
  • 1in this order

Blue dribblers keep their balls moving in the top half, yellow in the bottom half, with a channel across the middle. Each team has five dribblers and two defenders (D), and the defenders go into the other half to kick balls out. Here a blue defender has just kicked a yellow ball out: that child runs to fetch it, does five toe taps and dribbles straight back in.

Full details: set up, how to play, tips and age tweaks

Set up

  • Divide the pitch into 2 halves with a channel across the middle.
  • Each team has 5 dribblers with a ball each in their own half, and 2 defenders in bibs who start in the other team's half.

Balls, bibs and cones. A pitch in 2 halves with a channel across the middle. Each team has 5 dribblers and 2 defenders. With 10 to 12 players, use 3 or 4 dribblers a team.

How to play

  • The dribblers stay in their own half and dribble around it. The defenders go into the other team's half and try to kick that team's balls out.
  • If a dribbler's ball is kicked out, they fetch it, do five toe taps and dribble back in.
  • Play 60-second rounds, then change the defenders.

Keeping everyone moving

The booklet plays until a team has no balls left. At Colts a ball kicked out comes straight back in after five toe taps, in timed rounds.

Make it easier

  • Only 1 defender for each team, not 2.
  • A dribbler with a foot on the ball is safe for a count of three.

Make it harder, step by step

  1. Practice foot only: dribblers keep the ball moving with only their practice foot.
  2. Defenders can win the ball too: dribble it into your half and join your dribblers. The player you beat becomes a defender.

Three things to say

  • Small soft touches, keep the ball under control.
  • Look around while dribbling.
  • Protect the ball with your body.

Colts habit

Be brave: stay in the middle, not the corners.

Both feet

Keep the ball on the far foot from the defender.

Heads up

See the defender coming before they arrive.

The Colts change: The booklet plays until a team has no balls left. At Colts a ball kicked out comes straight back in after five toe taps, in timed rounds.

Safety: Keep the area clear of bags and bottles. Stay on your feet, no slide tackles. No heading.