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Practice games

Pirate Gold

Crews fetch gold from the pile in the middle to their ship, with a new way of travelling every round.

Warm-up 10 min 8 to 12 players Cage Half pitch 2016 to 2021

Moving Well Work hard

At a glance

  • Four crews of 2 or 3, each at a hoop (ship) in a corner of a 25 m square. Gold (balls, beanbags, discs) is piled in the middle.
  • On Set sail!, each pirate travels to the pile, takes one piece of gold and brings it back to their own ship.
  • Each round has a new way to travel: skip, gallop sideways, bunny hop, gold on your head, or dribble a ball with the practice foot.
  • After 60 seconds, count the gold in all four ships together. Put it back in the middle and go again.
  • Progress 1: Pirates can take gold from any ship as well as the pile, so they choose where the nearest gold is.
  • Progress 2: Also carry two pieces of gold each trip, held by different body parts.

If it's not working: Make the square smaller.

Pirate Gold: set-upislandship1231 set sail, 2 take one pieceof gold, 3 back to the ship.25 m by 25 m
  • pirates
  • run
  • dribble
  • 1in this order

A hoop in each corner is a ship, and the gold is piled in the middle as the island. On Set sail, a pirate from the top-left crew travels out to the island, takes one piece of gold and brings it back to the ship, here dribbling a ball as gold. Every crew goes at once: one pirate from each of the other crews and only a few pieces of gold are shown.

Full details: set up, how to play, tips and age tweaks

Set up

  • Put one hoop in each corner of the square as a ship.
  • Pile all the gold in the middle as the island.
  • Put each crew at a ship. Change crews every round.

8 to 12 children in 4 crews of 2 or 3, an area about 25 m by 25 m (15 m by 15 m for 2021s).

How to play

  • On Set sail, pirates travel to the island, take one piece of gold and bring it to their ship.
  • Each round has a new travel rule: skip, gallop sideways, bunny hop, carry gold on your head, dribble a ball as gold with your practice foot, crab-walk the last 3 m.
  • After 60 seconds, count the gold in all four ships together. That is the group's total.
  • Put the gold back in the middle, pick a new way to travel and try to beat the total.

Keeping everyone moving

Everyone travels at once and there is no tagging or catching. Nobody is out.

Make it easier

  • Make the square smaller.
  • Allow walking for the carry-on-head round, or use big soft gold only.

Make it harder, step by step

  1. Pirates may take gold from any ship as well as the pile, so they choose where the nearest gold is.
  2. Also carry two pieces of gold each trip, held by different body parts, such as one in each hand or one on your head.

Three things to say

  • Quick changes of direction when the island gets busy.
  • Heads up to find open gold.
  • Controlled carries that do not drop.

Words that work: "Brave, you went for the far ship!", "Great look up before you moved.", "Love the crew passing and helping."

Colts habit

Work hard, every round a full 60 seconds.

Both feet

The practice-foot dribble round.

Heads up

Scan for which ship has the most gold before you set off.

For your birth year

Pick a birth year to show the tweak for that group.

2020 to 2021
15 m square, pirate stories, no stealing round.
2018 to 2019
Add the stealing round.
2016 to 2017
Gold must be dribbled or passed along the ground to a crew-mate. Add a hands-only round with overarm throws into the ship.

A young leader can run this one, with an adult coach beside them.

Safety: Keep the island pile wide so children do not all dive at one spot. Heads-up rule: no running with eyes on the ground. Remove hard cones as gold for 2021s.

Keeping score: The group's total, compared with last round and last week only.