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Practice games

Futsal Friday

Two 3v3 futsal courts with kick-ins from the line, and a joker for the team with the ball when a game is 3v2.

Game 22 min 8 to 12 players Hall Cage 2016 to 2019

Colts Street Football Be brave Lift each other

At a glance

  • Two courts, 2 m from any wall, a small goal at each end. Four teams of 2 or 3, one game on each court.
  • Ball out: sole the ball on the line and pass it in within 4 seconds (a kick-in). There are no keepers.
  • If a game is 3v2, one of the three is a joker who plays for whichever team has the ball.
  • Every 2 minutes the coach calls Change! and a new child takes the joker's job. Every 7 minutes, teams switch courts.
  • Progress 1: First touch with the sole only.
  • Progress 2: Keep that, and after a kick-in the team must make one more pass before a goal counts.

If it's not working: Allow dribble-ins instead of kick-ins.

Futsal Friday: set-up1231 sole it on the line, 2 pass in, 3 get free.12 m by 20 m
  • blue team
  • yellow team
  • run
  • pass
  • 1in this order

One of the two courts, 3v3, a small goal at each end and 2 m clear to any wall. The ball has gone out: the taker soles it on the line and passes it in within four seconds, while a teammate moves into space to get free.

Full details: set up, how to play, tips and age tweaks

Set up

  • Mark two courts side by side with at least 2 m to any wall.
  • Put a small goal at each end of each court.
  • Keep spare futsal balls in a bag between the courts.
  • Split children into 4 teams by random bib draw.

8 to 12 children. Two courts of about 20 m by 12 m (indoor hall or hard court), marked with discs or lines.

How to play

  • Play 3v3 on each court, or 2v2 when both teams have two. If a game is 3v2, one of the three is a joker who plays for whichever team has the ball.
  • When the ball goes out, restart with a kick-in: sole it on the line and pass it in within 4 seconds.
  • There are no keepers. Score past the whole team.
  • Every 2 minutes, call Change!: a new child from the team of three takes the joker's job, with no stop in play.
  • Every 7 minutes, teams switch courts to face new opponents.

Keeping everyone moving

Two courts at once, and a joker when a game is 3v2. No shoot-outs, no knockouts.

Make it easier

  • Allow dribble-ins instead of kick-ins.
  • Make the court wider.

Make it harder, step by step

  1. First touch with the sole only.
  2. Keep that, and after a kick-in the team must make one more pass before a goal counts.
  3. Add a rush keeper: the player nearest their own goal may use their hands, then rolls it out.

Three things to say

  • Children using the sole of the foot to control.
  • Children moving to create a passing option.
  • Children playing quickly in tight spaces.

Words that work: "Brave, taking them on in a tight space!", "Great work getting free!", "Love how you called for it!"

Colts habit

Lift each other: well done to a teammate after every brave try.

Both feet

Kick-ins alternate between feet.

Heads up

Children must look up before every kick-in.

For your birth year

Pick a birth year to show the tweak for that group.

2018 to 2019
3v3, kick-ins, size 3 ball.
2016 to 2017
3v3, 4-second kick-ins, size 4 ball. Add the rush keeper as the last step.

Safety: Keep courts 2 m from walls. No slide tackles. Check the floor surface and footwear (indoor trainers). No heading: if the ball goes above shoulder height, restart with a kick-in.

Keeping score: Each child counts their own sole touches in a game and tries to beat last week's count.