Futsal Friday
Two 3v3 futsal courts with kick-ins from the line, and a joker for the team with the ball when a game is 3v2.
At a glance
- Two courts, 2 m from any wall, a small goal at each end. Four teams of 2 or 3, one game on each court.
- Ball out: sole the ball on the line and pass it in within 4 seconds (a kick-in). There are no keepers.
- If a game is 3v2, one of the three is a joker who plays for whichever team has the ball.
- Every 2 minutes the coach calls Change! and a new child takes the joker's job. Every 7 minutes, teams switch courts.
- Progress 1: First touch with the sole only.
- Progress 2: Keep that, and after a kick-in the team must make one more pass before a goal counts.
If it's not working: Allow dribble-ins instead of kick-ins.
- blue team
- yellow team
- run
- pass
- 1in this order
One of the two courts, 3v3, a small goal at each end and 2 m clear to any wall. The ball has gone out: the taker soles it on the line and passes it in within four seconds, while a teammate moves into space to get free.
Full details: set up, how to play, tips and age tweaks
Set up
- Mark two courts side by side with at least 2 m to any wall.
- Put a small goal at each end of each court.
- Keep spare futsal balls in a bag between the courts.
- Split children into 4 teams by random bib draw.
8 to 12 children. Two courts of about 20 m by 12 m (indoor hall or hard court), marked with discs or lines.
How to play
- Play 3v3 on each court, or 2v2 when both teams have two. If a game is 3v2, one of the three is a joker who plays for whichever team has the ball.
- When the ball goes out, restart with a kick-in: sole it on the line and pass it in within 4 seconds.
- There are no keepers. Score past the whole team.
- Every 2 minutes, call Change!: a new child from the team of three takes the joker's job, with no stop in play.
- Every 7 minutes, teams switch courts to face new opponents.
Keeping everyone moving
Two courts at once, and a joker when a game is 3v2. No shoot-outs, no knockouts.
Make it easier
- Allow dribble-ins instead of kick-ins.
- Make the court wider.
Make it harder, step by step
- First touch with the sole only.
- Keep that, and after a kick-in the team must make one more pass before a goal counts.
- Add a rush keeper: the player nearest their own goal may use their hands, then rolls it out.
Three things to say
- Children using the sole of the foot to control.
- Children moving to create a passing option.
- Children playing quickly in tight spaces.
Words that work: "Brave, taking them on in a tight space!", "Great work getting free!", "Love how you called for it!"
Colts habit
Lift each other: well done to a teammate after every brave try.
Both feet
Kick-ins alternate between feet.
Heads up
Children must look up before every kick-in.
For your birth year
Pick a birth year to show the tweak for that group.
- 2018 to 2019
- 3v3, kick-ins, size 3 ball.
- 2016 to 2017
- 3v3, 4-second kick-ins, size 4 ball. Add the rush keeper as the last step.
Safety: Keep courts 2 m from walls. No slide tackles. Check the floor surface and footwear (indoor trainers). No heading: if the ball goes above shoulder height, restart with a kick-in.
Keeping score: Each child counts their own sole touches in a game and tries to beat last week's count.