Kids Make the Rules
Each team suggests a rule, everyone votes with their feet, and rules stack up through the session.
One of two pitches; the coach holds up the never-change rules card, then each team adds one rule of its own and everyone votes.
Set up
- Mark two pitches side by side.
- Hold up the card with the never-change rules: no heading, no slide tackles, nobody out, be kind.
- Split children into 4 teams by random bib draw.
8 to 12 children. Two pitches of about 25 m by 20 m.
How to play
- Each team suggests one new rule in 1 minute (for example you can score in either goal, or goals from outside a line count double).
- Everyone votes by standing next to the rule they want most.
- The chosen rule is played for 5 minutes on both pitches.
- At the end, children vote keep, bin or tweak.
- Play the next rule. Rules that are kept can stack up over the session.
Keeping everyone moving
Suggesting and voting takes under 2 minutes. Both pitches play at once. If a rule creates waiting or leaves someone out, it goes straight in the bin.
Make it easier
- The coach offers a menu of 3 rules to choose from.
- Only one new rule at a time.
Make it harder
- Stack up to 3 rules at once.
- Children must explain why their rule makes the game better.
Three things to say
- Children suggesting rules that keep everyone involved.
- Children adapting their play to new rules.
- Children listening to others' ideas.
Words that work: "Brave idea!", "Great work sticking with a hard rule!", "Nice, you listened to your teammate's idea!"
Colts habit
A different child presents their team's rule each round.
Both feet
The coach can suggest other foot only for 1 minute as a rule.
Heads up
Children must check which rule is on before kick-off.
For your birth year
Pick a birth year to show the tweak for that group.
- 2020 to 2021
- Not the target group. If used, 2 simple rule choices from the coach.
- 2018 to 2019
- 1 rule per round, menu optional.
- 2016 to 2017
- Children make their own rules and explain why.
Safety: The never-change rules are fixed. The coach can veto any rule that is unsafe or leaves someone out.
Keeping score: Each child remembers the best rule they invented and tries to invent a better one next time.