Rule Maker Match
The child invents one rule, explains it, plays it for five minutes, then decides keep, bin or tweak.
Two jumper goals; your child invents one new rule, for example goals from behind the line count double.
Set up
- Set up two goals with jumpers or shoes.
Garden, indoors or park.
How to play
- Your child invents one new rule (for example goals count double from far away).
- They explain it to you.
- Play for 5 minutes with the new rule.
- Decide together: keep it, bin it or change it.
- Invent a new rule and play again.
Make it easier
Make it harder
- Keep two rules at once.
Three things to say
- Explain the rule in one sentence before you play it.
Colts habit
Leadership: you make and explain the rule.
Both feet
Try other foot only as a rule.
Heads up
Play the rule with your eyes up.
Safety: No heading and no rough play, whatever the rules. Keep indoor play low and slow with a soft ball.
My best
My best rule. Last time and this time. Only ever compared with your own earlier go, never with anyone else. Saved on this device only.