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Training plan: 2017s, Win It, Keep It, Score
12 players · 2 coaches · cage · two groups of 6
0 to 10 3v3 as they arrive
- As they arrive: 1v1, then 2v2, then 3v3, on two small pitches with a goal at each end.
- A spare ball in from the side when one goes out. No throw-ins: dribble it in or pass it in.
10 to 25 Station 1, Slow the Train
- Pairs, one ball, in a lane 5 m wide by 15 m long, marked with discs down each side. The train (T) starts at one end.
- T scores 1 by dribbling over the far end line. The defender (D) starts 3 m in front, side-on, on their feet, and backs off slowly.
- D scores 1 if T stops, turns back or goes out of the side. A poke that wins and stops the ball scores 2.
- Swap and come back the other way. After 2 minutes, one of each pair moves to the next lane.
- Progress 1: A wider lane, 7 m, so the train has more room to get past.
- Progress 2: The train can sprint whenever it chooses.
For the 2017s: Full speed. The defender shows the train to the practice foot side.
- Ttrain
- Ddefender
- run
- dribble
- 1in this order
25 to 40 Station 2, First Touch
- 20 by 20 grid with a goal, several grids at once. Three players and a keeper (GK): a child who'd like a go, or the coach.
- GK serves by hand to any of the three. Whoever touches it first defends: they pass to either of the others, then defend 2v1.
- A goal, a save or the defender winning it ends the go. GK serves again.
- Shots from 8 m and below the waist.
- Progress 1: The keeper counts to ten out loud from the pass: the attackers must score before ten.
- Progress 2: First-time finish only: the attackers shoot with their first touch.
- attackers
- defender
- GKkeeper
- dribble
- pass
- throw or roll
- 1in this order
40 to 60 Match, 6v6
- Two or three touches every time: at least two, no more than three.
- Theme rule: win the ball back in their half for a bonus point.
- Rules to call on if you need them: everyone over halfway to score, the keeper rolls it out, ball below head height.
At home this week: Win-It-Back Spotter