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Training plan: 2019s, Win It, Keep It, Score
12 players · 2 coaches · cage · two groups of 6
0 to 10 3v3 as they arrive
- As they arrive: 1v1, then 2v2, then 3v3, on two small pitches with a goal at each end.
- A spare ball in from the side when one goes out. No throw-ins: dribble it in or pass it in.
10 to 25 Station 1, Honey Thieves
- Blue and yellow teams of four in a box 20 m by 15 m. Each team has a hoop (the hive) at its end, with 6 balls in it.
- On Buzz!, run to the other team's hive, take one ball and dribble it home to your own hive. No carrying.
- You can win a ball off anyone who is dribbling one and take it to your own hive. Nobody stands in a hive.
- After 90 seconds, shout Freeze! and count the balls in each hive. Put 6 back in each and go again.
- Progress 1: Each team picks a guard who stays near its hive and tries to win the ball off anyone taking one.
- Progress 2: Keep the guard, and dribble home with the practice foot only.
For the 2019s: Stop the ball on the hive with your sole.
Usually for 8 to 12 children, so adjust it to fit.
- blue team
- yellow team
- run
- dribble
- 1in this order
25 to 40 Station 2, Wolf Pack
- A 20 m square. One pair of wolves in bibs, no ball, for every 5 or 6 children. Everyone else dribbles a ball.
- The coach shouts Wolves! and counts to ten out loud. One wolf chases a dribbler, the other blocks the way they want to go.
- The pair scores a point if a wolf stops a ball with the sole before ten. That dribbler gets the ball straight back.
- After each count, two dribblers take the bibs and the old wolves take their balls.
- Progress 1: Count to eight, so the wolves have less time.
- Progress 2: Count to eight, and wolves must win the ball and pass it to their partner to score.
For the 2019s: One wolf pair per six children, and count to fifteen.
- dribblers
- Ccoach
- Wwolf
- run
- dribble
- 1in this order
40 to 60 Match, 6v6
- Two or three touches every time: at least two, no more than three.
- Theme rule: win the ball back in their half for a bonus point.
- Rules to call on if you need them: everyone over halfway to score, the keeper rolls it out, ball below head height.
At home this week: Keep-Away