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Training plan: 2021s, Me and My Ball

12 players · 2 coaches · cage · two groups of 6

0 to 10 3v3 as they arrive

  • As they arrive: 1v1, then 2v2, then 3v3, on two small pitches with a goal at each end.
  • A spare ball in from the side when one goes out. No throw-ins: dribble it in or pass it in.

10 to 25 Station 1, Knights, Castles and Dragons with a Ball

  • A 20 m square with a 3 m cone castle in each quarter. Knights have a ball each. Two dragons in bibs, no ball, start in the middle.
  • Knights dribble into a castle and back out for 1 treasure point for the group. Dragons cannot go into a castle.
  • A dragon who touches a knight's ball with a foot sends that knight to do 5 toe taps. Then the knight plays on.
  • New dragons every 60 seconds. The group tries to beat its treasure total each round.
  • Progress 1: Knights cannot visit the same castle twice in a row.
  • Progress 2: Add a third dragon.

For the 2021s: The coach is the only dragon.

Knights, Castles and Dragons with a Ball set-up
  • knights
  • dragons
  • run
  • dribble
  • 1in this order

25 to 40 Station 2, Stadium Tour

  • 25 by 25 grid with a stadium (a 6 by 6 square) in each corner, numbered 1 to 4. Everyone dribbles with a ball.
  • The coach calls a stadium number. You have 5 seconds to dribble into that corner.
  • Late? Five toe taps, then carry on dribbling.
  • Between calls, use both feet: inside, outside and sole.
  • Progress 1: Call the stadium and how to get there: "Stadium 3, left foot only" or "Stadium 1, outside of the foot".
  • Progress 2: Add 2 blockers in bibs with a ball each, who knock other players' balls out. Knocked out? Five toe taps, then back in.
Stadium Tour set-up
  • players
  • Ccoach
  • dribble
  • 1in this order

40 to 60 Match, 3v3 on two pitches

  • At least two touches every time.
  • Theme rule: a goal counts double if the scorer dribbled past a player first.
  • Rules to call on if you need them: everyone over halfway to score, ball below head height.

At home this week: Castle Hop