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Training plan: 2017s, Me and My Ball
12 players · 2 coaches · cage · two groups of 6
0 to 10 3v3 as they arrive
- As they arrive: 1v1, then 2v2, then 3v3, on two small pitches with a goal at each end.
- A spare ball in from the side when one goes out. No throw-ins: dribble it in or pass it in.
10 to 25 Station 1, Knights, Castles and Dragons with a Ball
- A 20 m square with a 3 m cone castle in each quarter. Knights have a ball each. Two dragons in bibs, no ball, start in the middle.
- Knights dribble into a castle and back out for 1 treasure point for the group. Dragons cannot go into a castle.
- A dragon who touches a knight's ball with a foot sends that knight to do 5 toe taps. Then the knight plays on.
- New dragons every 60 seconds. The group tries to beat its treasure total each round.
- Progress 1: Knights cannot visit the same castle twice in a row.
- Progress 2: Add a third dragon.
For the 2017s: Make castles 2 m by 2 m and knights must leave through a different side from the one they came in.
- knights
- dragons
- run
- dribble
- 1in this order
25 to 40 Station 2, Dribble for Goal
- 20 by 20 grid with 8 to 10 cone gates in different colours scattered about. A ball each.
- Dribble through as many gates as you can in one minute, in any order. Count them in your head.
- Next go, try to beat your number. Use both feet: inside, outside and sole.
- Progress 1: At each gate, turn away instead of going through: dribble up, turn with the ball, head for the next gate.
- Progress 2: Add 2 blockers with no ball, who close a gate by standing in it and never tackle. Find an open gate.
- players
- dribble
- 1in this order
40 to 60 Match, 6v6
- At least two touches every time.
- Theme rule: a goal counts double if the scorer dribbled past a player first.
- Rules to call on if you need them: everyone over halfway to score, the keeper rolls it out, ball below head height.
At home this week: Catch the Cushion