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Training plan: 2019s, Brave 1v1

12 players · 2 coaches · cage · two groups of 6

0 to 10 3v3 as they arrive

  • As they arrive: 1v1, then 2v2, then 3v3, on two small pitches with a goal at each end.
  • A spare ball in from the side when one goes out. No throw-ins: dribble it in or pass it in.

10 to 25 Station 1, 1v1 Scoring Grid

  • 20 by 20 grid per pair: a far corner worth 3 (red discs), two yellow corners worth 1, two poles at the start. One attacker, one defender.
  • The attacker dribbles past the defender, who starts about 9 m away, into a corner and stops the ball there to score.
  • Defender wins it? Dribble the ball through the poles to score 5.
  • Swap roles after each go.
  • Progress 1: Ten seconds: the defender counts out loud from the start, and the attacker has to be in a corner before ten.
  • Progress 2: The defender starts 4 m from the attacker, not 9 m.
1v1 Scoring Grid set-up
  • attacker
  • defender
  • dribble
  • 1in this order

25 to 40 Station 2, Fake and Go

  • Pairs, one ball, each in an 8 m by 12 m channel. The defender stands on a line of discs across the middle (the tramline).
  • The defender may only slide sideways along the tramline. The attacker starts 5 m back with the ball and dribbles at them.
  • Do a fake (shoulder drop, stop-go or your own move), then cross the tramline with the ball under control: 1 point.
  • Then swap: the attacker steps on the line, the defender attacks back. After 90 seconds, one of each pair moves channel.
  • Progress 1: The defender may take one step off the line.
  • Progress 2: A point only counts after two fakes.

For the 2019s: A simple body swerve only.

Fake and Go set-up
  • attacker
  • defender
  • run
  • dribble
  • 1in this order

40 to 60 Match, 6v6

  • At least two touches every time.
  • Theme rule: a goal counts double if the scorer beat a player first.
  • Rules to call on if you need them: everyone over halfway to score, the keeper rolls it out, ball below head height.

At home this week: Beat the Gate